Things that you will need:
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Preparation for Blender
Step 1: After you've finished posing your scene in XPS, you're going to have to go to File > Export scene as .obj ... and save the .obj file in a new folder (preferably on your desktop)
Step 2: Copy the textures for the models you used (in this tutorial, I'm only using one model) into the folder with the .obj file
Making Things "Look Nice"
Step 3: After you open up Blender, there will be a cube already set up. Press X to delete it
Step 4: Now you're ready to import your file; go to File > Import > Wavefront (.obj)... - find the .obj file and import it
Step 5: Now you'll end up with something like this:
thing is what you just imported. The circle
thing is your lamp. And the other
thing is your camera. xD
Step 6: Play around with the lamp and camera until you get it positioned as you like.
Step 7: This is what your model will look like close-up:
Gross, right? Here's how to fix:
and right click
on a part of the model (I chose lips) and hit Set Smooth
Now it'll look pretty! c: But wait - you can make it look even better! Press tab to select her lips.
And before you hit Remove Doubles
, change the Limit
down 0.000 and now hit Remove Doubles. Then press Ctrl
to recalculate normals outside
. And now press tab
again to de-select.Step 8
: Looks nice, doesn't it? :3 Now repeat Step 7
on every part of her body! It'll look like this after you're done:
: Now you can either turn down the spec.
or add the alpha channels
on her hair. I'm going to do the alpha channels first. Go to Shading (F5)
and you should be under Texture buttons (F6)
and select her hair. For every piece of hair, press Anti,
and then finally, Alpha
: Okay, now let's do a quick render. Go to F11
and press the big Render
Gross! She's all shiny and looks oily! And her hair looks weird!
Note: With most models (ex. Jill Valentine), the hair won't have these black areas. I chose this model to show you how to fix this problem if you ever encounter it.
Step 11: Now let's fix the problem with Rachael's hair. Press F5 and go to Material buttons.
Turn off Shadow
and simply click TraShadow
. With everything else on the model, you won't have to turn off Shadow
. You'll only have to do this with models that have the hair problem. c: Now, turn off Shadow
and turn on TraShadow
piece of hair.
Step 12: Now it will look like this:
(Note: I accidentally missed a piece of hair xD)
Much better, right? So now that the hair problem is out of the way, we can make her look more natural. Stay under Material buttons and fix the spec.
~ * ~ Marie's Spec. Suggestions ~ * ~
-Lips [on RE6 & RERev. models]: 0.85
-Cotton-like clothes and pants: 0.00
-Handguns and Grenades: 0.15 to 0.20
-Knife Blades: 0.20
-Rubber-ish Knife Handles: 0.20 to 0.30
After you're done, it'll look something like this:
Step 13: Okay, we're nearly done now! c: The render may look good, but notice how dark the shadows are. It's an easy fix! Simply select your lamp and change the shadow from black to a gray-ish color.
Now render it again!
Awesome, right? xD Also, you don't have to be stuck with that generic blue background.
(Optional) Step 14: Go to F5 and then go over to World buttons.
(Optional) Step 16
: You may have noticed that Rachael looked a bit dark in lower areas of her body and on top of her head. You can add another light or two to brighten things up! But don't forget to turn down the energy and DO NOT
enable Ray Shadow
Now your render will look like this:
And now you're done!! c: Simple enough, right?
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Well, that's my tutorial. I hope it helped you guys out! If you have any questions, feel free to ask!